The LEGO NXT Robot-based e-Learning Environment to Teach Computer Science Topics

Authors

  • R. Burbaite Kaunas University of Technology
  • V. Stuikys Kaunas University of Technology
  • R. Marcinkevicius Kaunas University of Technology

DOI:

https://doi.org/10.5755/j01.eee.18.9.2825

Keywords:

Computer science e-learning, LEGO NXT robot, learning task visualization, robot control program

Abstract

It is difficult to motivate learners to learn abstract Computer Science topics (e.g., data structures, algorithms and programming) with the adequate level of engagement. We present the process of constructing a LEGO robot, called the DRAWBOT (drawing robot), which enables to create the e-learning environment to demonstrate visually the solution of graph-based Computer Science tasks through teaching programming. Our research has confirmed the importance of using robot-based environments for teaching that was known so far in the literature on e-learning. We have extended the known approaches: a) by providing technical characteristics for the process to create the e-learning environment for the real setting; b) by smoothly integrating different phases of the process and considering it into entirety to support the constructivist learning model.

DOI: http://dx.doi.org/10.5755/j01.eee.18.9.2825

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Published

2012-11-09

How to Cite

Burbaite, R., Stuikys, V., & Marcinkevicius, R. (2012). The LEGO NXT Robot-based e-Learning Environment to Teach Computer Science Topics. Elektronika Ir Elektrotechnika, 18(9), 113-116. https://doi.org/10.5755/j01.eee.18.9.2825

Issue

Section

EDUCATION IN ELECTRONICS AND ELECTRICAL ENGINEERING