Reflections on Using Robots and Visual Programming Environments for Project-Based Teaching

Authors

  • I. Plauska Kaunas University of Technology
  • R. Lukas Kaunas University of Technology
  • R. Damasevicius Kaunas University of Technology

DOI:

https://doi.org/10.5755/j01.eee.20.1.6169

Keywords:

Electronic learning, graphical models, programming environments, robot programming

Abstract

Visual programming languages provide a more natural approach to specifying software/hardware systems with complex behaviour such as robots. They are especially important in education because they do not require formal knowledge of programming language syntax and are attractive to users. We present an analysis and comparison of two visual programming environments, Lego NXT-G and Microsoft Visual Programming Language, based on the cognitive and usability requirements, evaluate their application in robotics-based Computer Science education, identify main problems and propose solutions for using visual programming languages in the Internet-of-Things domain.

DOI: http://dx.doi.org/10.5755/j01.eee.20.1.6169

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Published

2014-01-09

How to Cite

Plauska, I., Lukas, R., & Damasevicius, R. (2014). Reflections on Using Robots and Visual Programming Environments for Project-Based Teaching. Elektronika Ir Elektrotechnika, 20(1), 71-74. https://doi.org/10.5755/j01.eee.20.1.6169

Issue

Section

SYSTEM ENGINEERING, COMPUTER TECHNOLOGY